The vehicle to get you there : applications and approaches
Getting to know you : Maya's interface
Rigging that's right : rigging concepts you need to know
Torso rigging techniques
Creating contrapposto : perfecting pelvis rigging
Arms of mass deformation : real and unreal arm creation
Getting a leg up on the competition : understanding legs and feet
Hands that grab your attention : hand rigging techniques
A head above the rest : controlling the head and neck
What are you looking at? : realistic eyes
Show your teeth : creating the mouth and jaw
Can't you see what I'm saying? : logical viseme creation
Control that face of yours : working with expressions and facial user interfaces
Deforming and organizing your rig
Mel scripting : an introduction
UV mapping and UVlayout
Maya muscle
The skinny on skinning : effective surface attachment
Implementing a character pipeline : pipeline in a box.
Body language : advanced 3D character rigging by Eric M. Allen. ISBN 9780470173879. Published by Sybex in 2008. Publication and catalogue information, links to buy online and reader comments.