Introduction
Video games and 21st century skills : why the sudden worldwide interest in video games and learning
The nickel and dimed challenge : designing new forms of socially conscious play
A young girl becomes a designer and goes global, succeeding at 21st century skills but not at school
How passion grows : a retired shut in goes from making a purple potty to gaining millions of fans
Passionate affinity groups : a new form of community that works to make people smarter
A young girl and her vampire stories : how a teenager competes with a best selling author
From the Sims to Second Life : a young woman transforms her real life
What does it all mean : what women and the Sims have to teach us about what education and learning will look like in the 21st century.
Women and gaming : the Sims and 21st century learning by James Paul Gee. ISBN 9780230623415. Published by Palgrave Macmillan in 2010. Publication and catalogue information, links to buy online and reader comments.