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Video games and creativity
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Video games and creativity

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Contents

Acknowledgements

Video Games and Creativity: An Introduction

Part 1: Creativity and Video Game Play

Chapter 1 - Video Games and Creativity

Linda A. Jackson and Alex I. Games

Chapter 2 - The Impact of Video Game Play on Human (and Orc) Creativity

Nicholas D. Bowman, Rachel Kowert, and Christopher J. Ferguson

Chapter 3 - Video Games and Malevolent Creativity: Does One Thing Lead to Another?

David H. Cropley

Chapter 4 - Problem Solving Through "Cheating" in Video Games

Karla R. Hamlen and Fran C. Blumberg

Chapter 5 - Opportunities and Challenges in Assessing and Supporting Creativity in Video Games

Yoon J. Kim and Valerie J. Shute

Chapter 6 - Content, Collaboration and Creativity in Virtual Worlds

Thomas B. Ward

Part 2: Creativity and Video Games in Education

Chapter 7 - Teaching Creativity: Theoretical Models and Applications

Jorge A. Blanco-Herrera, Christopher L. Groves, Ann M. Lewis, & Douglas A. Gentile

Chapter 8 - Teachers Designing Learning Games: Impact on Creativity

Frederique Frossard, Anna Trifonova, and Mario Barajas

Chapter 9 - Cognitive Brain Training, Video Games, and Creativity

Oshin Vartanian and Erin L. Beatty

Chapter 10 - Game Narrative, Interactive Fiction, and Storytelling: Creating a "Time for Telling" in the Classroom

Michael F. Young, Stephen T.

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Video games and creativity. ISBN 9780128017050. Published by Academic Press in 2015. Publication and catalogue information, links to buy online and reader comments.

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