Acknowledgements
Video Games and Creativity: An Introduction
Part 1: Creativity and Video Game Play
Chapter 1 - Video Games and Creativity
Linda A. Jackson and Alex I. Games
Chapter 2 - The Impact of Video Game Play on Human (and Orc) Creativity
Nicholas D. Bowman, Rachel Kowert, and Christopher J. Ferguson
Chapter 3 - Video Games and Malevolent Creativity: Does One Thing Lead to Another?
David H. Cropley
Chapter 4 - Problem Solving Through "Cheating" in Video Games
Karla R. Hamlen and Fran C. Blumberg
Chapter 5 - Opportunities and Challenges in Assessing and Supporting Creativity in Video Games
Yoon J. Kim and Valerie J. Shute
Chapter 6 - Content, Collaboration and Creativity in Virtual Worlds
Thomas B. Ward
Part 2: Creativity and Video Games in Education
Chapter 7 - Teaching Creativity: Theoretical Models and Applications
Jorge A. Blanco-Herrera, Christopher L. Groves, Ann M. Lewis, & Douglas A. Gentile
Chapter 8 - Teachers Designing Learning Games: Impact on Creativity
Frederique Frossard, Anna Trifonova, and Mario Barajas
Chapter 9 - Cognitive Brain Training, Video Games, and Creativity
Oshin Vartanian and Erin L. Beatty
Chapter 10 - Game Narrative, Interactive Fiction, and Storytelling: Creating a "Time for Telling" in the Classroom
Michael F. Young, Stephen T.
Video games and creativity. ISBN 9780128017050. Published by Academic Press in 2015. Publication and catalogue information, links to buy online and reader comments.