Originally published: New York : McGraw-Hill, 2001.
Introduction
The digital game-based learning revolution
The games generations : how learners have changed
Why education and training have not changed
Digital game-based learning : new hope for learner-centered training and education
Fun, play and games : What makes games engaging?
Digital game-based learning : why and how it works
Digital game-based learning for kids and students : edutainment
Digital game-based learning for adults
Digital game-based learning in business : 41 examples and case studies, from the incredibly simple to the amazingly complex
True believers : digital game-based learning in the military
Bringing digital game-based learning into your organization
The roles of teachers and trainers in digital game-based learning : digital game-based instruction
Convincing management and getting the bucks : making the business case for digital game-based learning
Evaluating effectiveness : does it work?
So you have an idea
The future : Where do we go from here?
Digital game-based learning by Marc Prensky. ISBN 9781557788634. Published by Paragon House in 2007. Publication and catalogue information, links to buy online and reader comments.