Introduction: Technology, war, and simulation
From the military-industrial to the military-entertainment complex
Select gameplay mode: simulation, criticality, and the chance of video games
Logistical space: flight simulators and the animation of virtual reality
Military gametime: history, narrative, and temporality in cinema and games
The game of life: experiences of the first-person shooter
Other players in other spaces: war and online games
Playing through: the future of alternative and critical game practices
Conclusion: the challenge of simulation.
Gameplay mode : war, simulation, and technoculture by Patrick Crogan. ISBN 9780816653355. Published by University of Minnesota Press in 2011. Publication and catalogue information, links to buy online and reader comments.